Joker's Hold
A retro cabinet with a grinning Joker wild. Six or more Joker coins start Joker's Hold, with Mini, Minor, Major and Grand coin prizes. Every coin locks in place, and each new one resets the respins.
How it plays
- Five reels, three rows and 20 lines. The Joker is wild on reels 2 to 4.
- Joker coins land anywhere, each carrying 0.5 to 25 times the bet or a Mini, Minor or Major prize.
- Six or more coins start Joker's Hold: coins lock and the other cells respin, 3 respins at a time. Filling all 15 cells adds the Grand, 2,500 times the bet.
- Unlock a spin for 60 times your bet that lands 6 to 9 coins and starts Joker's Hold at once.